sitefinance.blogg.se

Shin megami tensei iv dlc recommended levels
Shin megami tensei iv dlc recommended levels







shin megami tensei iv dlc recommended levels

Fundraising isn't a great source of income but if you want the quest XP do it for a little bit every once in a while to finish this off. The one exception is that there are two quests to Fundraise money from demons this requires buying the Fundraise app, and buying at least the Fundraise + app will make this a little easier to complete.

  • There are a bunch of 'do X times' Challenge quests that will pop up as you level most of these are things you'll be doing anyway and I think I auto-completed them every time they became available (things like collect relics, do damage, exploit weaknesses, etc.).
  • Unlike SMT 4, there are many apps that are gated by level (the + skill slot apps are a good example).
  • Combined with a good Luck score you can make the recruitment process much less painful). Makes grinding easier if you feel like doing that / didn't buy the XP DLC), Scout Gift / Scout Bonus / Scout+ / Expert Scout (get rewards for scouting, make scouting easier, and possibly recruit another demon when you get the first one.
  • Nice-to-have apps include: Extra Stock (as much as you feel like you need), Auto-Pinpoint (instead of auto-battling with R, which is just basic attacks until someone dies, this lets you hit L and auto-battle with attacks that target enemy weaknesses.
  • Good apps include: Skill Expansion and Demon Skill + X, MP Recovery 1, 2, and Party MP Recovery (trivializes healing since you can just cast infinite heal spells and walk to regain MP), Summon Discount 1-4 (not that big of an impact for the first few levels, but level 4 is a 50% discount and by the end-game this makes fusing a lot of the special demons much easier).
  • Going Physical or Gun means you'll be a little more dependent on equipment, which can get pretty pricey Magic, conversely, is pretty taxing on the skill slots if you want full elemental coverage (whereas Physical and Gun can get away with one heavy-hitting skill of their type, maybe an all enemy skill, and then a healing spell).There are apparently diminishing returns after 200 in a damage stat, so if you're going 3/1/1 you could probably switch to 1/2/2 or just do whatever when you hit that milestone.I went 3 Mag / 1 Agi / 1 Luck every level and it worked very well, you can probably sub in Str or Dex instead of Mag if you want to go that route. Agi is for acting sooner in combat and dodging, and Luck is for smirk rate, crits, demon recruitment, etc.

    shin megami tensei iv dlc recommended levels

    Physical skills now go wholly off of Str, Gun skills go off of Dex, magic goes off of Mag. If you played the first one and dealt with the moderately-jacked calculation for physical skills, they fixed that in this version.









    Shin megami tensei iv dlc recommended levels